Large City: Sdo Vyof-fugh

Sdo Vyof-fugh

Sdo Vyof-fugh
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceShanala State
Sub ProvenceFiyfulok Hold
RegionGèdkùj̼ Moor
Founded1117
Community LeaderKing Ha̋chīb Cú̄kī 'Erica Dixon' Ya̋mbó̄r Ca̋mēb Härmé̄ vyim Mɑnkʤine
Area339 km2 (135 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1208 m (3963 ft)
Average Yearly Precipitation259 cm/y (101 in/y)
Population80303
Population Density236 people per km2 (594 people per mi2)
Town AuraMysticism
Naming
Native nameSdo Vyof-fugh
Pronunciation/vjof/ /fux/
Direct Translation[straight; even; equal; parallel; equivalent] [outline]
Translation[Not Yet Translated]

Sdo Vyof-fugh (/vjof/ /fux/ [straight; even; equal; parallel; equivalent] [outline]) is a subtropical Large City located in Fiyfulok Hold, Shanala State, within the United Kingdom of Undermountain.

The name Sdo Vyof-fugh is derived from the Gnollish language, as Sdo Vyof-fugh was founded by Ailudectus vyim Tæ̝ltunk, who was culturaly Gnollish.

Climate

Sdo Vyof-fugh has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 8°C (46°F). Sdo Vyof-fugh receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Sdo Vyof-fugh covers an area of nearly 339 km2 (135 mi2), and an average elevation of 1208 m (3963 ft) above sea level.

Overview

Sdo Vyof-fugh was founded durring the early 12th century in summer of the year 1117, by Ailudectus vyim Tæ̝ltunk. The establishment of Sdo Vyof-fugh suffered from many setbacks, delays, and obsticles, most notably a group of Sdo Vyof-fugh which required millitary assistance exterminate before the community could finish being built.

Sdo Vyof-fugh was built using the conventions of Gnollish durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Sdo Vyof-fugh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sdo Vyof-fugh is was constructed arround several crampt packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Sdo Vyof-fugh weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Sdo Vyof-fugh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Sdo Vyof-fugh’s streets. A look around Sdo Vyof-fugh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Sdo Vyof-fugh long.

Civic Infrastructure

Sdo Vyof-fugh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Sdo Vyof-fugh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sdo Vyof-fugh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sdo Vyof-fugh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sdo Vyof-fugh's parks.

Sdo Vyof-fugh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sdo Vyof-fugh.

Sdo Vyof-fugh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sdo Vyof-fugh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sdo Vyof-fugh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sdo Vyof-fugh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sdo Vyof-fugh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdo Vyof-fugh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdo Vyof-fugh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sdo Vyof-fugh's public wards, blessings, and other arcane systems.

Sdo Vyof-fugh has an Millitary Academy which trains military officers and specilists.

Sdo Vyof-fugh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sdo Vyof-fugh's grid is powered by hydrogalvanic generators.

Sdo Vyof-fugh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sdo Vyof-fugh has a first rate hospital which caters to anyone in need of long term medical care.

Sdo Vyof-fugh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Sdo Vyof-fugh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sdo Vyof-fugh's natural decorations nor waterways.

Sdo Vyof-fugh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sdo Vyof-fugh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sdo Vyof-fugh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Sdo Vyof-fugh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s more than one leader in Sdo Vyof-fugh, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Sdo Vyof-fugh's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, winter is short in Sdo Vyof-fugh.

The Necrocraft near Sdo Vyof-fugh are known to be almost tame, such that they can be put to domestic use.

Sdo Vyof-fugh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Summoning energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 150
  • Farmers: 267
  • Farm Laborer: 401
  • Hunters: 321
  • Milk Maids: 195
  • Ranchers: 107
  • Ranch Hands: 208
  • Shepherds: 229
    • Farmland: 323621 m2
    • Cattle and Similar Creatures: 20075
    • Poultry: 240909
    • Swine: 16060
    • Sheep: 803
    • Goats: 160
    • Horses, Mounts, and Beasts of Burden: 8030

Craftsmen

  • Arms and Toolmakers: 157
  • Blacksmiths: 167
  • Bookbinders: 100
  • Buckle-makers: 102
  • Cabinetmakers: 195
  • Candlemakers: 267
  • Carpenters: 263
  • Clothmakers: 195
  • Coach and Harness Makers: 86
  • Coopers: 200
  • Copper, Brass, Tin, Zinc, and Lead Workers: 113
  • Copyists: 76
  • Cutlers: 69
  • Fabricworkers: 186
  • Farrier: 553
  • Furriers: 51
  • Glassworkers: 243
  • Gunsmiths: 176
  • Harness-Makers: 77
  • Hatters: 150
  • Hosiery Workers: 58
  • Jewelers: 93
  • Leatherwrights: 205
  • Locksmiths: 81
  • Matchstick makers: 125
  • Musical Instrument Makers: 113
  • Painters, Structures and Fixtures: 107
  • Paper Workers: 111
  • Plasterers: 107
  • Pursemakers: 131
  • Roofers: 87
  • Ropemakers: 81
  • Rugmakers: 80
  • Saddlers: 148
  • Scabbardmakers: 184
  • Scalemakers: 86
  • Scientific, Surgical, and Optical Instrument Makers: 52
  • Sculptors, Structures and Fixtures: 80
  • Shoemakers: 73
  • Soap and Tallow Workers: 263
  • Tailors: 458
  • Tanners: 101
  • Upholsterers: 123
  • Watchmakers: 105
  • Weavers: 259
  • Whitesmiths: 66

Merchants

  • Adventuring Goods Retellers: 56
  • Arcana Sellers: 55
  • Beer-Sellers: 107
  • Booksellers: 129
  • Butchers: 211
  • Chandlers: 191
  • Chicken Butchers: 208
  • Entrepreneurs: 81
  • Fine Clothiers: 229
  • Fishmongers: 200
  • Florists: 48
  • Potion Sellers: 138
  • Resellers: 334
  • Spice Merchants: 110
  • Wine-sellers: 151
  • Wheelwright: 127
  • Woodsellers: 76

Service workers

  • Bakers: 446
  • Barbers: 314
  • Coachmen: 118
  • Cooks: 401
  • Doctors: 180
  • Gamekeepers: 125
  • Grooms: 70
  • Hairdressers: 250
  • Healers: 226
  • Housekeepers: 243
  • Housemaids: 472
  • House Stewards: 250
  • Inns: 77
  • Laundry maids: 154
  • Maidservants: 276
  • Nursery Maids: 151
  • Pastrycooks: 286
  • Restaurateur: 365
  • Tavern Keepers: 297

Specialized Laborer

  • Ashworkers: 112
  • Bleachers: 73
  • Chemical Workers: 46
  • Coal Heavers: 174
  • In-Town Couriers: 195
  • Long Haul Couriers: 195
  • Dockyard Workers: 151
  • Gas Workers: 39
  • Hay Merchants: 65
  • Leech Collectors: 198
  • Millers: 186
  • Miners: 182
  • Oilmen and Polishers: 123
  • Postmen: 170
  • Pure Finder: 106
  • Skinners: 267
  • Sugar Refiners: 44
  • Tosher: 129
  • Warehousemen: 286
  • Watercarriers: 176
  • Watermen, Bargemen, etc.: 259

Skilled Laborers

  • Accountants: 101
  • Alchemist: 118
  • Clerk: 167
  • Dentists: 77
  • Educators: 214
  • Engineers: 118
  • Gardeners: 82
  • Mages: 59
  • Plumbers: 85
  • Pharmacist: 97
  • Professors: 35
  • Scientists: 59
  • Wizards: 35

Civil Servants

  • Adventurers: 80
  • Bankers: 117
  • Civil Clerks: 191
  • Civic Iudex: 95
  • Consultants: 50
  • Exorcist: 182
  • Fixers: 97
  • Kami Clerk: 155
  • Landlords: 162
  • Lawyers: 98
  • Legend Keepers: 138
  • Militia Officers: 669
  • Monks, Monastic: 243
  • Monks, Civic: 236
  • Historian, Oral: 178
  • Historian, Textual: 99
  • Policemen, Sheriffs, etc.: 178
  • Priests: 308
  • Rangers: 108
  • Rat Catchers: 128
  • Scholars: 121
  • Spiritualist: 143
  • Slayers: 45
  • Storytellers: 314
  • Military Officers: 276

Cottage Industries

  • Brewers: 236
  • Comfort Services: 286
  • Enchanters: 88
  • Herbalists: 91
  • Jaminators: 276
  • Needleworkers: 286
  • Potters: 133
  • Preserve Makers: 236
  • Quilters: 113
  • Seamsters: 401
  • Spinners: 267
  • Tinker: 88
  • Weaver: 205

Artists

  • Actors: 86
  • Architects: 31
  • Bards: 129
  • Costumers: 49
  • Dancers: 95
  • Drafters: 52
  • Engravers: 62
  • Fine Furniture Carpenters: 38
  • Glaziers: 82
  • Inlayers: 76
  • Musicians: 236
  • Painters, Art: 41
  • Playwrights: 83
  • Sculptors, Art: 69
  • Wood Carvers: 267
  • Writers: 276

Produce Industries

  • Butter Churners: 250
  • Canners: 223
  • Cheesmakers: 308
  • Ice Merchants: 36
  • Millers: 151
  • Picklers: 143
  • Smokers: 105
  • Stockmakers: 93
  • Tobacconists: 129
  • Tallowmakers: 174

30507 of Sdo Vyof-fugh's population work within a Foundational Occupation.

44175 of Sdo Vyof-fugh's population do not work in a formal occupation, but do contribute to the local economy. 5621 (7%) are noncontributers.

Points of Interest

The roads leading into Sdo Vyof-fugh possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with wealth for a year and a day. One of Sdo Vyof-fugh's local festivals commemorates this miracle.

History